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Zithromax buy online australia MyloMophora Level 1 Re: The Cycle - Pixel art turn based dungeon crawler with RPG mechanics « Reply #3 on: November 06, 2013, 12:30:53 PM » Awesome! You should consider getting a game design book and learning how to program in C++ if you ever decide on getting into game designing. I haven't got the time, but would recommend it. Logged Nanami Level 0 Re: The Cycle - Pixel art turn based dungeon crawler with RPG mechanics « Reply #6 on: November 06, 2013, 01:08:47 PM » Quote from: Bortkor on November 05, 2013, 09:48:30 PM Yeah, this reminds me of some projects I've done. When I first saw this game was intrigued, and now I can see why! It's a very nice way to go about it, though perhaps it would be best if the graphics did a bit more for the immersion. (Though admittedly I still can't see the difference between screenshots.) In terms of programming, I'm buy zithromax australia not entirely sure how to say this... It's certainly possible (but not easy) to create the levels with a bit of imagination and make zithromax for sale cheap them procedurally generated. But I would personally be quite concerned about the visual impact this would have. What is to say a player wouldn't be able to look at these screenshots and think "Wow, this looks like a really cool cave/platformer game" without actually playing this game? The game seems like it would also be somewhat difficult to make this work for mobile. The controls can only be accessed when the mouse pointer is within screen, which doesn't go the way of a typical mobile game without some sort of input scheme. (Although I wouldn't necessarily blame it on the game being pixelated; for something like this the graphics need to have right feel and the user has to be prepared see them.) I'm actually quite surprised this hasn't hit mobile yet... should still be a good enough experience for me, but as a lot of other games have done (like Layers of Fear (look it up on YouTube if you don't believe me) or Grim Dawn (look it up on YouTube if you don't believe me))) I would be really hesitant to buy the game if it wasn't for the graphics! What I do want, though, is an option for higher resolution graphics... I don't like having a 60Hz monitor with resolution of 240x240x180 - it makes the game look really blurry. This is not my first time playing a pixel art game... I've played a game called Naughty Dog's Thief (I bought it on iOS) and also played DmC: Devil May Cry. I really liked the pixel-based look of those games, but I don't play games like that anymore because of their difficulty and complexity. So this one looks like an interesting step forward for pixel art (I'll definitely be checking it out!) As far the development/design aspect of game goes, I don't think I've played a game with so many unique mechanics and systems in one place! there's all kinds of hidden stuff too, and different paths to take... all I need do is to explore every nook and cranny! I did look in to it, and I have quite a lot of questions about it... how much can you actually customise a dungeon?
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